Game-play wise, there's only one reason to stick to straight deathrattle all the time - you can get battle line black knights. deathrattle horde (just field legion of death instead) tomb legion (good, but will be most of your army) chariot legion (if you want to field a lot of chariots.) settra or tomb king on chariot (helps chariots necrotect (buffs screaming skull catapult) tomb guard (grave guard with better shields but worse great weapons)Īlso there's a skeleton who isn't deathrattle:Īnd a warmachine that isn't a skeleton, but with crew that are:Īnd non-skeleton units that look at least somewhat skeletal:Īnd non-skeleton spellcasters that buff skeletons:Īnd non-skeleton Generals that buff skeletons: Wight King (black axe or normal, with or without steed, with or without standard) Finally the Vargheist siezes the crew and in turn detonating the remaining trapped souls in the casket unleasing power that drops 2 Necropolis Knights before overrunning into the archers.All deathrattle units are skeletons, including: The Necropolis Knights return the favour and grind the remaining skeletons and reform to face the Vampire and his bodyguard. The Grave guard clean house and destory the archers and Hierophant, the only damage that comes from the crumble is 3 horse archers luckily enough. I dispel an attempt on Vahels and raise dead gets through raising a unit of 12 Skeleton warriors blocking the unit of Necropolis Knights. The Varghiest however makes the distance to the Casket of Souls. Once again endurance proves an issue in the world of undeath as the Hexwraiths fail to charge the Horse Archers. #Grave guard vs skeleton warriors plusThe Grave guard and characters slay skeleton archers leaving only 5 left plus the Hierotitan standing after the destruction. The Necropolis Knights dish out 14 wounds in total to the skeleton warriors taking no wounds in return. The archers and chariots take a wound off the Terrorghiest before the ancient Khemri warmachine unleashes more screaming skulls into the air staying true to their target and piercing magical wounds into the target reducing it to ash. Finally Pha's protection goes through onto the knights in combat before Light of Death is dispelled. I start off with speed of light on the archers which is promptly dispelled, I manage the 5+ ward through on the archers before Banishment dishes out 5 wounds onto the Vargheists eager to get into combat. The Necropolis knights and chariots swift reform and begin the journey back to the combats. Finally the last crew member of the SSC is slain and the vampires face west towards the casket. The Hierotitan doesn't fair as well taking 3 wounds from the Vampire and BSB and dealing back 4 wounds however the scales tip and the Titan crumbles into dust allowing the Grave guard to overrun and smash into the skeletons bunkering the Hierophant. The Necroknights cleave into the skeleton warriors causing 11 wounds and taking 2 wounds in return. Raise dead is also attempted however I scroll this immediately. The grave guard call to arms and charge into the Hierotitan, the skeleton warriors stomp on towards the Necropolis knights closing ranks and the Vargheists hit into the SSC.Īnother Vanhels gets through powered up augmenting the speed of the undead hordes gathered around the Vampire. I overrun with the Knights to get them out of the charge arc of the grave guard and silly mistake of the game I test to restrain with the chariots thinking of the pursuit rules rather than overrun so they end up zooming past the Knights. 3 Grave Guard drop from archer fire.ģ Wounds are scored from the impact hits in total, the Necropolis knights and charioteers manage to put 13 wounds onto the unit and take 9 in return crumbling the unit of Ghouls into oblivion. The winds blow stronger than ever this turn causing all my SSC to scatter wide from the targetted Terrorghiest yielding no returns. I manage to get Pha's protection up on the Necro knights in combat followed by smiting, I plan on backing this up with Banishment onto the Terrogheist however this is dispelled. The Western Necropolis Knights charge into the ghouls with the chariots on their heels for support smashing into the flank.
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